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Age of Mythology: Retold is still mostly a classic RTS, but the visual overhaul makes a big difference.


How the mighty are fallen. In a bygone era, Tiberium harvesters and chariot archer rushes were a mainstay on my monitors, and my keyboards bore careworn lines where the 'build archery range' shortcut keys lay. It was a time of plenty, but modern real-time strategy games are far rarer, and that means the stakes always feel high when one arrives. Particularly one that starts with Age of...


Enter Age of Mythology: Retold—not a 100% faithful translation of Ensemble’s 2002 original but, as the name indicates, a modern interpretation which walks the tightrope of updating the bits that feel clunky by today’s standards without killing the sense of nostalgia. It’s a particularly tricky kind of alchemy, and although there are some tonal mis-steps *cough* voice acting *cough* it largely succeeds in knowing when to stick and when to twist.

That’s despite a list of developers so long that it makes the average Call Of Duty seem like a mad auteur’s passion project. World's Edge, Forgotten Empires, Tantalus Media, CaptureAge, and Virtuos Games have all lent their talents to this one, and maybe it’s unfair for me to be surprised that it feels so cohesive. This is modern game development after all, the pipeline that never sleeps.


Age of Mythology is more or less Age of Empires set in mythical eras, where powerful hero units and mythological beasts fight alongside conventional military archers and spearmen. Friendlier and slower-paced than Starcraft’s ruthlessly aggressive take on RTS, but built around the usual rock-paper-scissors game of unit strengths and weaknesses. Victory is wrought by finding the right army composition and using your limited resources—food, wood, gold and favor—to materialise it.


A UI and visual overhaul occupies the headline billing since it’s the most noticeable element, and it feels in touch with the original game without being overly married to it. The arrangement of your units, resources and build options is logical and clean. Hero units glimmer with a distinctive aura, and the ancient environs hit your eye with impressive detail. One of the many reasons I’ll never rank particularly highly online in this game is that I get distracted by the lovely oceans and spend seconds at a time just… watching them.



Onto more meaningful nuts-and-bolts changes: I’ve chalked up many Ls in RTS skirmishes past and present due to over-adventurous units taking mad hikes across the map, but with the new ‘attack move’ command in Retold comes a lifeline. Micromanagement’s still important for arranging your unit types so that they hit the battle in the right order, but ‘attack move’ tells everyonne to engage with all enemies they meet along the way to your waypoint. That meant no suicidal dashes towards buildings for my campaign armies while ignoring the infantry units pelting them in close proximity. Outside of combat units can still be caught going for an unsanctioned wander off into nothingness, but Retold feels like a big upgrade on the original’s often baffling pathfinding where it matters most.

The best thing about combat in this game is finding the sweet spot between human and mythical units, and knowing when to send super-tough heroes into battle with them. It took me a few skirmishes to find that mix for Nords, whose reworking now involves more ranged units but still play very differently to their enemies (pro tip: their military units also handle building construction).

With apologies to all historical shipwrights, I found great success in naval combat by spamming ships to distract my enemies and keep the pressure off my base. That meant destroying their docks was an important step towards resigning them to the history books. With all ship types available from the Classical age, the aquatic version of rock-paper-scissors is just as tactical as the terra firma equivalent that you’re managing with your archers and infantry.

God powers are no longer one-shot, game-changing cataclysms, but now operate on cooldown timers and can be deployed more than once per round. I can’t decide whether that feels more or less strategic—the gravity of deciding when to use a powerful one-shot in the original game is offset by the depth of timing one just right in Retold so that you’ll get it at a useful moment later. The powers break down into AoE damage-dealing abilities, with some enjoyable twists like Aphrodite’s curse, which turns enemy units into pigs, and resource buffs.


God powers aren’t exclusively about raining death down on your foes with satisfying AoE icons, though. Take wonders, for example. Where before you could construct certain wonders that would win you a round if you defended them for long enough, now they simply provide you with constant passive buffs that hasten your victory. That feels like a less stressful route to the win, but not necessarily a simpler one since you still need to carefully consider how to spend those resources.

The sell here, after sitting with all of Retold's changes to a 22-year-old game, is that the slower pace and the combination of historic and mythological units makes for a relaxing, therapeutic RTS session. The Greeks, Egyptians, Norse and Atlanteans play differently enough to take some pleasure from mastery of each, and although it’s an odd business decision that the Chinese—added as DLC after the original’s release—haven't been bundled in, they are at least being added in Retold’s first DLC.

There have been concerns over the character portraits in Retold, and speculation that the devs used AI to generate them—an accusation that the devs squarely denied, stating clearly that they’re drawn by human artists. The problem to my eye isn’t who drew them, it’s that they lack charm. People get understandably attached to characterful touches in classic games when so much of the presentation was of limited fidelity, so the bar’s high when you’re updating them. It’s a minor misstep that they lack some personality, nothing more.


The same’s probably true of the voice acting. It’s probably just a minor issue. Probably. After all, cutscenes are not the game. They’re the bits that bookend it. But the performances are a rogue’s gallery of slightly off accents, and that does detract from the drama and immersion. I found myself feeling harsher towards this one point as I got deeper through the campaigns, but we should all probably remember that bad cutscene performances are basically mandatory in real-time strategy. The great Tim Curry taught us that.

Retold is brave enough to play with the balance and the stat values of its source material, and that makes for some knotty, tactically fascinating skirmishes. Watching Hittites flanked by Minotaurs lay siege to the walls of Troy has been a genre highlight for me. It could have been braver about the stylistic bits, the way gods and heroes are characterised visually and in motion. But given real-time strategy’s tenuous spot in the current PC gaming pantheon, Retold is an important, if qualified, win. Read More...

@1337Gamer

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Kenyan police deployed to Haiti haven’t received full promised salary in two months

Hundreds of Kenyan police officers leading an international policing force in Haiti have not received their full pay for two months, the latest complication in what has been a rocky start to the security mission in the gang-plagued Caribbean nation.

The first Kenyan officers deployed to Haiti arrived in June, the vanguard of a multinational security support mission (MSS) that is being funded largely by the United States. There are now around 400 Kenyan police in the country, many from specialized units.

In an August 25 statement acknowledging delays to payments, the MSS announced that officers could expect the missing funds to hit their bank accounts this week.

“Therefore, there is nothing to worry about (regarding) welfare issues of the MSS officers, since mainstream processes have been finalized,” the MSS added.

In a “progress report” released Monday, Kenya’s National Police Service (NPS) said that the officers were continuing “to draw their NPS salaries” while waiting for the supplemental pay for their MSS duties.


Kenyan officers had expected to be paid a significant supplement for their Haiti deployment – a grueling assignment more typical of a military than of a police force. Officers are not allowed to leave their base in the Haitian capital Port-au-Prince during non-working hours.


Speaking to CNN, some officers expressed frustration and concern about the missing supplemental payments. With schools reopening in Kenya this week, some say they need the money urgently to manage school fees and other expenses for their families back home.

“The officers feel frustrated after not having been paid for two months. And we hear that the money has already been sent to Kenya but they haven’t paid us, so please help us out,” one officer in Haiti told CNN before the police statement was released, requesting anonymity.


The MSS force is expected to ultimately grow to 2,500, with more troops expected from Jamaica, Benin, Chad, the Bahamas, Bangladesh, Barbados and Belize. The force is hoped to bolster the Haitian National Police’s battles against an alliance of gangs that controls an estimated 85% of the Port-au-Prince metropolitan area.

Around 600,000 Haitians have been forced to flee their homes due to gang violence, and some 2 million people live in gang-ravaged areas where fear of attack is constant, Haitian interim Prime Minister Garry Conille said in an interview with CNN in early August.

The MSS is financed through a UN-managed trust fund, to which the US, Canada, France and Spain have contributed millions of dollars. The United States has committed at least $380 million overall in support of the mission, largely in the form of equipment and materiel. Read More...

@GlobalNewsDaily

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Ubisoft reveals full Star Wars Outlaws system requirements and PC-specific features

Uncapped frame rates, ultra-wide support, the good ray-tracing stuff: It's all here.

With two weeks to go before the arrival of Star Wars Outlaws—August 30 is the big day—Ubisoft has revealed the official PC system requirements, as well as a rundown of PC-specific features you'll be able to take advantage of if you've got the hardware to handle it.

You're going to need some pretty heavy hardware to run Star Wars Outlaws at its "ultra" setting, but it's reasonably forgiving at the other end of the scale. Of course, one of the great things about PC gaming is that you can fiddle: Turn this up so you can turn that down, until you find a balance of eye-candy and performance that makes you happy—or, at the very least, that you can live with until you're able to upgrade your rig.

Minimum
Visual settings: 1080p/30 fps/Low preset with upscaler set to quality
GPU: GeForce GTX 1660 6GB / AMD RX 5600 XT 6GB / Intel Arc a750 8GB (ReBAR ON)
CPU: Intel Core i7-8700K / AMD Ryzen 5 3600
RAM: 16GB (dual-channel mode)
OS: Windows 10/11 with DirectX 12
SSD Storage: 65GB
Recommended
Visual settings: 1080p/60 fps/High preset with upscaler set to quality
GPU: GeForce RTX 3060 8GB / AMD RX 6700 XT 12GB
CPU: Intel Core i5-10400 / AMD Ryzen 5 5600X
RAM: 16GB (dual-channel mode)
OS: Windows 10/11 with DirectX 12
SSD Storage: 65GB
Enthusiast
Visual settings: 1440p/60 fps/High preset with upscaler set to quality
GPU: GeForce RTX 4070 12GB / AMD RX 6800 XT 16GB
CPU: Intel Core i5-11600K / AMD Ryzen 7 5800X
RAM: 16GB (dual-channel mode)
OS: Windows 10/11 with DirectX 12
SSD Storage: 65GB
Ultra
Visual settings: 4K/60 fps/Ultra preset with upscaler set to quality
GPU: GeForce RTX 4080 16GB / AMD RX 7900 XTX 24GB
CPU: Intel Core i7-12700K / AMD Ryzen 7 5800X3D
RAM: 16GB (dual-channel mode)
OS: Windows 10/11 with DirectX 12
SSD Storage: 65GB

One interesting thing is all these specs, as hardware writer Jeremy Laird wrote earlier this month when the basic requirements first appeared on the Ubisoft Store, is that "upscaling is the new normal." Even at the minimum setting you'll need to have DLSS, FSR, or some other upscaling tech in order to achieve Ubisoft's frame rate targets, and the game will be running at a lower-than-spec resolution and then be upscaled.

That's not a big deal in and of itself, but some lower-end GPUs may struggle more than expected—note, for instance, that Intel Arc GPUs are only listed in the "minimum" setting. Unlike Nick, I'm not a hardware guy, but it does make me think that maybe the smart play is to treat the "recommended" spec as the minimum, at least until the game's been out for a while and you can see how it runs for other people.

Anyway, speaking of fiddling, here's the lowdown on PC-specific features you'll find in Outlaws—again, the availability of which will depend on the weight of your iron:

Ray-traced global illumination, reflections, and shadows
NVIDIA RTX dynamic illumination (RTXDI) Support
NVIDIA DLSS 3.5 support (ray reconstruction, Frame Generation, Super Resolution)
Intel XESS 1.3 and AMD FSR 3.0 (upscaling and frame generation) support
In-depth customization options
Uncapped frame rate
21:9 Cinematic Display Mode
Multi-monitor and ultrawide support\
"In-depth customization options" is a bit vague, so here's a still from the new PC gameplay trailer to give you an idea of what's in store:

Star Wars Outlaws is set to come out on August 30, and will be available for PC on the Ubisoft Store and the Epic Games Store. You can get into it up to three days early by spending extra (a lot extra, really) for the Gold or Ultimate edition of the game (which also include the season pass and various extra cosmetics) or by subscribing to Ubisoft+.
#Games #Ubisoft #StarWars
Source: PCGAMER.COM Read More...

@1337Gamer

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Venezuelans have seen this movie before, but Maduro should beware. This time, the ending could be different

It happened in Caracas on June 9, 2016, when I was there to cover a series of violent protests that had broken out in Venezuela.

That sunny day, as our CNN team was walking towards the building that houses the National Assembly for interviews, we noticed a group of men heading the same way from the opposite side of the street.

“Hurry up!,” CNN en español’s correspondent in Caracas Osmary Hernández said. “I think the colectivos are up the street.” We all picked up our pace and breathed a sigh of relief when we made it to the building. Colectivos are armed groups that function like a street gang, but are closely affiliated with the socialist government and often do their dirty work.

Moments after we made it inside the building, Julio Borges, an opposition member of the assembly and its former president, arrived in bad shape. He had a bloody nose and said a group of opposition legislators like him had been attacked by colectivos as they were headed to the office of the national electoral authority. The month before, President Nicolás Maduro had declared a “constitutional state of emergency.”

Even before that tumultuous period, it had become abundantly clear that Maduro’s government had absolute control of all three branches of government as well as the the National Electoral Council (CNE).

And, as we had just witnessed, it also controlled the streets of Caracas. Maduro, now 61, is a former bus driver who became a Caracas metro system union leader and rose through the ranks. He is the handpicked successor of the late strongman Hugo Chávez, who ruled Venezuela from 1999 until his death in 2013.


A new wave of violence shook Venezuela once again in 2019. In January of that year, Juan Guaidó, then president of the National Assembly, had proclaimed himself interim president of Venezuela. The then-35-year-old Guaidó argued that he had the constitutional right to the presidency as leader of the assembly because Maduro, who had been sworn in only days before, was an illegitimate president.

Both the opposition and leaders of several countries in the region had called the previous year’s election a sham. Guaidó convinced 50 countries that he had a right to be president, including the United States.

By June 2019, when I returned to Caracas, Guaidó had already attempted a military uprising that almost succeeded on April 30, followed by weeks of violent clashes between protesters and security forces that left dozens dead.


The world started to pay close attention to Venezuela once again in the last few months as the country was getting ready to hold a new presidential election. Would Maduro allow the opposition to run a candidate of its choosing? Would this be a free, fair, and transparent election? Would the colectivos once again be used to intimidate voters as they had done in previous elections?


The first and second questions were answered in January when opposition leader María Corina Machado was barred by Venezuela’s highest court from running for president (or any other elected position) for 15 years over alleged financial irregularities. Machado had won more than 90% of the vote in last October’s opposition primary. She attracted large crowds everywhere she went, even though the government did everything possible to stop her, even persecuting those who rented sound systems to her campaign.

The third question was answered in the last hours of the election itself on Sunday when colectivos showed up at at least one polling center in Caracas and started beating up opposition sympathizers who had been asked by the leadership to keep an eye on ballot boxes in an effort to prevent tampering.

Those of us who have been following Venezuela for decades have seen this movie before: a “sham” election to justify Maduro’s staying in power. Democracy has been gradually weakening in Venezuela over the last 25 years since the charismatic socialist leader Chávez rose to power in 1999.

While Venezuelans and the world awaited results Sunday night, the country’s electoral authority delayed publication, alleging the system had been targeted by hackers operating from North Macedonia without showing any evidence. This was not surprising in a country where all three branches of government are in the hands of government loyalists, hundreds of opposition leaders have been imprisoned, and true democracy hasn’t existed in a generation.


“Is there anything different this time?” That’s the question I asked Michael Shifter, the former president of the Inter-American Dialogue and current professor of Latin American Politics at Georgetown University, who has been following Venezuelan politics for decades.

Shifter said the Maduro victory was a “blatant, massive and egregious fraud,” but the opposition managed to do something it had been unable to do before: uniting behind a single candidate and going to the polls in massive numbers.

“The alternative [to participating in the election] was taking themselves completely out of the political game, saying ‘we refuse to take part in this unfair and unjust election,’ but that would’ve left the opposition in a weaker position in practical and political terms” as it happened in 2018 when the opposition decided to boycott the whole process.

“I think the opposition learned that refusing to take part in elections was not helping their cause. They recognized that even when the elections weren’t free and fair, they needed to defeat Maduro on his terms, which they’ve done,” Shifter said.

Venezuela’s CNE declared Maduro the winner Monday saying he had won with 51.2% of the votes, with 80% of the ballots counted. His main rival, opposition candidate Edmundo González, had obtained 44.2% of the votes, according to the body.


Critics like former Bolivian President Jorge Fernando “Tuto” Quiroga, who was one of several former heads of state prevented from flying to Venezuela by its government as they tried to serve as observers, called the Maduro government a “desperate regime; an open, pure and hard tyranny that has chosen to steal the presidency staging a fraudulent coronation.” In an interview with CNN, he said that even the math didn’t add up when Venezuelan electoral authorities declared a winner with 80% of the vote counted.

“When you’re in first grade, you learn that 20 is more than seven,” Quiroga said. “The probability that [opposition presidential candidate] Edmundo [González] could’ve won was low, but still arithmetically possible,” at that point, he said, adding that prior to the election there were credible exit polls showing González was ahead by as much as 40 percent.

Just like 2016 and 2019, violence has returned to Venezuela. At least 11 people died during protests in Venezuela on Monday, according to the non-governmental organization Foro Penal on social media. Venezuelan authorities say more than 700 people were detained in the protests. The Venezuelan opposition political party Voluntad Popular said Tuesday that its leader Freddy Superlano has been kidnapped.

Unlike the 2018 election, Shifter says, this time the opposition “knows they won, and the regime knows they won.” The question now is how long the governing coalition that includes not only the socialists, but the armed forces can hold, Shifter said.

If that coalition becomes “divided and weaker, the armed forces may say ‘this ship is sinking and we don’t want to go down with it,’” Shifter said.

SOURCE: CNN Read More...

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